Attention Stamina Beginner to Intermediate:
You should remain on Attention Beginner until the student can complete five, 5-minute Attention Stamina Beginner attempts in a row at 75% on task or higher.
Attention Stamina Intermediate to Advanced:
You should remain on Attention Stamina Intermediate until the student can complete five, 6-minute Attention Stamina Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt, and 2 incorrect strikes or less per attempt.
Graduating from Attention Stamina Advanced:
You should remain on Attention Stamina Advanced until the student can complete five, 7-minute Attention Stamina Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt, and 2 incorrect strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Visual Tracking Beginner to Intermediate:
You should remain on Visual Tracking Beginner until the student can complete five, 5-minute Visual Tracking Beginner attempts in a row at 75% on task or higher, with 2 incorrect hits or less per attempt, and 2 impulsive hits or less per attempt.
Visual Tracking Intermediate to Advanced:
You should remain on Visual Tracking Intermediate until the student can complete five, 6-minute Visual Tracking Intermediate attempts in a row at 75% on task or higher, with 2 incorrect hits or less per attempt, and 2 impulsive hits or less per attempt.
Graduating from Visual Tracking Advanced:
You should remain on Visual Tracking Advanced until the student can complete five, 7-minute Visual Tracking Advanced attempts in a row at 75% on task or higher, with 2 incorrect hits or less per attempt, and 2 impulsive hits or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Time on Task Beginner to Intermediate:
You should remain on Time on Task Beginner until the student can complete five Time on Task Beginner attempts in a row at 75% on task or higher.
Time on Task Intermediate to Advanced:
You should remain on Time on Task Intermediate until the student can complete five Time on Task Intermediate attempts in a row at 75% on task or higher, with 2 misses or less per attempt, and 2 impulsive strikes or less per attempt.
Graduating from Time on Task Advanced:
You should remain on Time on Task Advanced until the student can complete five Time on Task Advanced attempts in a row at 75% on task or higher, with 2 misses or less per attempt, and 2 impulsive strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Short Term Memory Beginner to Intermediate:
You should remain on Short Term Memory Beginner until the student can complete five, 5-minute Short Term Memory Beginner attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt. In addition, the student needs to be reaching sequences of at least 4, preferably 5.
Short Term Memory Intermediate to Advanced:
You should remain on Short Term Memory Intermediate until the student can complete five Short Term Memory Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt. In addition, the student needs to be reaching sequences of at least 5, preferably 6.
Graduating from Short Term Memory Advanced:
You should remain on Short Term Memory Advanced until the student can complete five Short Term Memory Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt. In addition, the student needs to be reaching sequences of at least 6, preferably 7. Also, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Discriminatory Processing Beginner to Intermediate:
You should remain on Discriminatory Processing Beginner until the student can complete five, 5-minute Discriminatory Processing Beginner attempts in a row at 75% on task or higher, with 2 incorrect hits or less per attempt, and 2 impulsive hits or less per attempt.
Discriminatory Processing Intermediate to Advanced:
You should remain on Discriminatory Processing Intermediate until the student can complete five, 6-minute Discriminatory Processing Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, and 2 incorrect strikes or less per attempt.
Graduating from Discriminatory Processing Advanced:
You should remain on Discriminatory Processing Advanced until the student can complete five, 7-minute Discriminatory Processing Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, and 2 incorrect strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Motor Skills Beginner to Intermediate:
You should remain on Motor Skills Beginner until the student can complete five Motor Skills Beginner attempts in a row at 75% on task or higher.
Motor Skills Intermediate to Advanced:
You should remain on Motor Skills Intermediate until the student can complete five Motor Skills Intermediate attempts in a row at 75% on task or higher.
Graduating from Motor Skills Advanced:
You should remain on Motor Skills Advanced until the student can complete five Motor Skills Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, and 2 incorrect strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Spatial Memory Beginner to Intermediate:
You should remain on Spatial Memory Beginner until the student can complete all 8 matches and score 75% on task or higher five times in row, with 2 impulsive strikes or less per attempt, and 2 delays or less per attempt.
Spatial Memory Intermediate to Advanced:
You should remain on Spatial Memory Intermediate until the student can complete all 10 matches and score 75% on task or higher five times in row, with 2 impulsive strikes or less per attempt, and 2 delays or less per attempt.
Graduating from Spatial Memory Advanced:
You should remain on Spatial Memory Advanced until the student can complete all 10 matches and score 75% on task or higher five times in row, with 2 impulsive strikes or less per attempt, and 2 delays or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Working Memory Beginner to Intermediate:
You should remain on Working Memory Beginner until the student can complete five, 5-minute Working Memory Beginner attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 monsters or less per attempt.
Working Memory Intermediate to Advanced:
You should remain on Working Memory Intermediate until the student can complete five, 6-minute Working Memory Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 monsters or less per attempt.
Graduating from Working Memory Advanced:
You should remain on Working Memory Advanced until the student can complete five, 7-minute Working Memory Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 monsters or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Auditory Processing Beginner to Intermediate:
You should remain on Auditory Processing Beginner until the student can complete five, 5-minute Auditory Processing Beginner attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 incorrect strikes or less per attempt.
Auditory Processing Intermediate to Advanced:
You should remain on Auditory Processing Intermediate until the student can complete five, 6-minute Auditory Processing Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 incorrect strikes or less per attempt.
Graduating from Auditory Processing Advanced:
You should remain on Auditory Processing Advanced until the student can complete five, 7-minute Auditory Processing Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less, 2 delays or less, and 2 incorrect strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Social Skills Beginner to Intermediate:
You should remain on Social Skills Beginner until the student can complete five, 5-minute Social Skills Beginner attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt, and 2 incorrect strikes or less per attempt.
Social Skills Intermediate to Advanced:
You should remain on Social Skills Intermediate until the student can complete five, 6-minute Social Skills Intermediate attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt, and 2 incorrect strikes or less per attempt.
Graduating from Social Skills Advanced:
You should remain on Social Skills Advanced until the student can complete five, 7-minute Social Skills Advanced attempts in a row at 75% on task or higher, with 2 impulsive strikes or less per attempt, and 2 incorrect strikes or less per attempt. In addition, the student must meet these criteria amidst environmental distractions, (see below). Graduation from Advanced is done as a “weaning” process, (see below), as opposed to an abrupt stop.
Hand-Eye Coordination Beginner to Intermediate:
You should remain on Hand-Eye Coordination Beginner until the student can complete five, 5-minute Hand-Eye Coordination Beginner attempts in a row at 75% on task or higher, with an average energy of 75 or higher for all 5 attempts.
Hand-Eye Coordination Intermediate to Advanced:
You should remain on Hand-Eye Coordination Intermediate until the student can complete five, 6-minute Hand-Eye Coordination Intermediate attempts in a row at 75% on task or higher, with an average energy of 85 or higher for all 5 attempts.
Graduating from Hand-Eye Coordination Advanced:
You should continue playing Hand-Eye Coordination Advanced until the student can complete five, 7-minute Hand-Eye Coordination Advanced attempts in a row at 75% on task or higher, with an average energy of 95 or higher for all 5 attempts.
*** Important Note on Advancement ***
Please keep in mind that the software will tell you when it’s time to move up in any particular game, but if you want a general rule of thumb to follow, most students should stay on the Beginner skill option for all exercises for a minimum of 2 to 3 months. In fact, we often see faster graduation rates among individuals who stayed on Beginner for longer than is necessary, as opposed to those who moved up too quickly. Premature advancement will always slow learning, so there’s no rush to move up.
Graduating from the Advanced skill option, (thus, graduating from a game).
I. Environmental Distractions:
At some point in a student’s training, usually when they’ve advanced to and feel comfortable with the Intermediate skill option, the coach should introduce environmental distractions to increase the challenge of the exercise. An easy way to do this is to play talk radio or a television program in the background while the student is doing their sessions. This will simulate the “murmur” of a classroom, and force them to develop their skills in a more realistic environment.
II. Weaning off the program:
Whenever a student has met all criteria to graduate from the Advanced skill option of a particular game, we must begin the “weaning” process. To do this, the coach would initially cut frequency of play in half for the exercise in question. As such, instead of playing twice per week, (for example), you would play that exercise only once per week. And remember, this only applies to the individual game the coach is weaning the student off of. All other games are played at regular frequency.
After a month of playing the exercise in question only once per week, you would cut it down to once every other week. Do that for a month. On the following month, the student would play the exercise in question once and then he/she is done; effectively “graduating” from that game.
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